C Specification

The VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is defined as:

// Provided by VK_QCOM_shader_multiple_wait_queues
typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxShaderWaitQueues;
} VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxShaderWaitQueues is the maximum number of wait queues that can be set for a MultipleWaitQueuesQCOM loop control hint.

Description

If the VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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